![]() ![]() Just because I need something I can play over and over on a handheld and New SMB is getting a little old in my opinion. Don't know why the third game had to be any different.Įh, I've decided I'll do a segmented any% run for it anyway. I haven't played the other ports for the GBA, but from what I recall nothing like this was done to them. The DKC trilogy never struck me as one which was too hard for new players, so I don't know why they would make it easier for new players whilst making it harder for veterans to enjoy. I've read somewhere in the past that the original DKC games were designed specifically so that players could speed through the levels without objects getting in their way, so it baffles me that the GBA team would change things here. This was the main change that really frustrated me for this port, so much so that I don't think I'll touch it again for a very long time. You NEED to stop before certain enemies or you will die, no exceptions. In the SNES version of the game, it is possible to run through levels in their entirety without stopping or slowing down if you have the right jumping reflexes. The real trouble presented itself when I reached Mekanos and Fireball Frenzy. So I started off, seeing how fast I could get into the`warp barrels for the first few levels. I wanted to see what time I could achieve for an any% run of the game (beating the first K.Rool). I already knew all this, but I wanted to play anyway. Tobboggan levels are slowed down a lot to make them easier for younger players. Waterskipping with Kiddy also slows you down. Rolling through enemies does not achieve a speed boost. Painfully slow, I mean search some DKC3 GBA vids on youtube if you like. And I know not to again.įor anyone who picks up this port, it becomes quite apparent when you start playing that the game is considerably slower than the games on the SNES. I tried putting SNES9x into LaunchBox, but couldn't figure it out.Ĭould someone shed some light as to why RetroArch would slow down after moving it to the 4K TV in the living room? It played well on my monitor, which is 1080, but I doubt the resolution is the cause.Just picked this game up the other day since I wanted something to play during a long car trip. What was odd, though, is that I downloaded SNES9x, and ran it outside of LaunchBox, and it ran at normal speed. I tried opening RetroArch outside of LaunchBox, and running a game like that, and still got the same issue. I tried using BSNES Balanced and Accuracy, as well as Performance, all with the same result. I tried downloading the other cores and changing it within LaunchBox, but to no avail. While trying to run a game though, it was slowed down considerably. So after all was said and done, I moved it back into the living room and hooked it back up to the 4k TV. I downloaded RetroArch, got some ROMS, set up RetroArch into LaunchBox, as well as the controller, and all games were playing well. So what I did was disconnect the computer from the living room, and brought it into my room, and hooked it up to my monitor via HDMI. Recently, I purchased a bluetooth SNES controller from RetroBit, and thought it would be great to get the SNES games going for my parents. and Mario Kart 64, all with very little to no problems. I've been using this to run Project64, and have been able to play Mario Party 1/2/3, as well as Super Smash Bros. I didn't buy any graphics card for it, so it's using the Intel HD Graphics 530. First off, this is my first post! So long story short, I built a family PC that is hooked up to a 4k TV with a Intel i5 6500, 8GB of DDR4 RAM (PC4 17000), and an SSD.
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